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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonButtonBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Input, Meta=(ExposeOnSpawn=true))
int32 InputPriority
Remarks
This is the priority for the TriggeringInputAction. The first, HIGHEST PRIORITY widget will handle the input action, and no other widgets will be considered. Additionally, no inputs with a priority below the current ActivatablePanel's Input Priority value will even be considered!
@TODO: This is part of legacy CommonUI and should be removed