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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonButtonBase
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;Input, Meta&61;&40;ExposeOnSpawn&61;true&41;&41;
int32 InputPriority
Remarks
- This is the priority for the TriggeringInputAction. The first, HIGHEST PRIORITY widget will handle the input action, and no other widgets will be considered. Additionally, no inputs with a priority below the current ActivatablePanel's Input Priority value will even be considered!
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This is part of legacy CommonUI and should be removed