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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonButtonBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Setter, Category=Sound,
Meta=(DisplayName="Hovered Sound Override"))
FSlateSound HoveredSlateSoundOverride
Remarks
Optional override for the sound to play when this button is hovered. Also used for the Selected and Locked Hovered state if their respective overrides are empty.