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API > API/Plugins > API/Plugins/CommonUI
Inheritance Hierarchy
- FTableRowBase
- FCommonInputActionDataBase
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUITypes.h |
| Include | #include "CommonUITypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FCommonInputActionDataBase : public FTableRowBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCommonInputTypeInfo | DefaultGamepadInputTypeInfo | Default input state for gamepads | |
| FText | DisplayName | User facing name (used when NOT a hold action) | |
| TMap< FName, FCommonInputTypeInfo > | GamepadInputOverrides | Override the input state for each input method | |
| FText | HoldDisplayName | User facing name used when it IS a hold action | |
| FCommonInputTypeInfo | KeyboardInputTypeInfo | Key to bind to for each input method | |
| int32 | NavBarPriority | Priority in nav-bar | |
| FCommonInputTypeInfo | TouchInputTypeInfo | Override the displayed brush for each input method |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddGamepadInputOverride
(
const FName& GamepadName, |
||
| bool | CanDisplayInReflector
(
ECommonInputType InputType, |
||
| FSlateBrush | GetCurrentInputActionIcon
(
const UCommonInputSubsystem* CommonInputSubsystem |
||
| const FCommonInputTypeInfo & | GetCurrentInputTypeInfo
(
const UCommonInputSubsystem* CommonInputSubsystem |
||
| const FCommonInputTypeInfo & | |||
| const FCommonInputTypeInfo & | GetInputTypeInfo
(
ECommonInputType InputType, |
||
| bool | HasGamepadInputOverride
(
const FName& GamepadName |
||
| bool | |||
| bool | IsKeyBoundToInputActionData
(
const FKey& Key |
||
| bool | IsKeyBoundToInputActionData
(
const FKey& Key, |
Overridden from FTableRowBase
| Type | Name | Description | |
|---|---|---|---|
| void | OnPostDataImport
(
const UDataTable* InDataTable, |
Can be overridden by subclasses; Called whenever the owning data table is imported or re-imported. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FCommonInputActionDataBase& Other |
||
| bool | operator==
(
const FCommonInputActionDataBase& Other |