Navigation
Classes
Type | Name | Description | |
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FCommonInputBase | ||
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FCommonInputDefaults | ||
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FCommonInputKeyBrushConfiguration | ||
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FCommonInputKeySetBrushConfiguration | ||
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FCommonInputPlatformBaseData | DEPRECATED Legacy! | |
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FCommonInputPreprocessor | Helper class that is designed to fire before any UI has a chance to process input so that we can properly set the current input type of the application. | |
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FGamepadChangeDetectedEvent | ||
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FInputDeviceIdentifierPair | ||
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FInputHoldData | Data values needed for Hold interaction per input type. | |
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FInputMethodChangedDelegate | ||
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ICommonInputActionDomainMetaData | Slate meta data to store the owning Action Domain | |
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ICommonInputModule | Interface for the input state system. | |
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UCommonInputActionDomain | Describes an input-event handling domain. | |
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UCommonInputActionDomainTable | An ordered array of ActionDomains. | |
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UCommonInputBaseControllerData | Derive from this class to store the Input data. | |
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UCommonInputPlatformSettings | ||
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UCommonInputSettings | ||
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UCommonInputSubsystem | ||
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UCommonUIHoldData | Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold. | |
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UCommonUIInputData | Derive from this class to store the Input data. |
Typedefs
Name | Description |
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FPlatformInputSupportOverrideDelegate |
Enums
Type | Name | Description | |
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ECommonInputEventFlowBehavior | ||
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ECommonInputMode | ||
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ECommonInputType |
Functions
Type | Name | Description | |
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const TCHAR * | LexToString
(
ECommonInputMode Value |