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Defines values for hold behavior per input type: for mouse Press and Hold, for gamepad focused Press and Hold, for touch Press and Hold.
| Name | UCommonUIHoldData |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h |
| Include Path | #include "CommonInputBaseTypes.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, ClassGroup=Input, Meta=(Category="Common Input"))
class UCommonUIHoldData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommonUIHoldData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCommonUIHoldData() |
CommonInputBaseTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Gamepad | FInputHoldData | CommonInputBaseTypes.h |
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| KeyboardAndMouse | FInputHoldData | CommonInputBaseTypes.h |
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| Touch | FInputHoldData | CommonInputBaseTypes.h |
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