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Describes an input-event handling domain. It's InnerBehavior determines how events flow between widgets within the domain and Behavior determines how events will flow to other Domains in the DomainTable.
| Name | UCommonInputActionDomain |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputActionDomain.h |
| Include Path | #include "CommonInputActionDomain.h" |
Syntax
UCLASS (MinimalAPI)
class UCommonInputActionDomain : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UCommonInputActionDomain
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Behavior | ECommonInputEventFlowBehavior | Behavior of an input event between Action Domains, i.e., how an event flows into the next Action Domain. | CommonInputActionDomain.h |
|
| bUseActionDomainDesiredInputConfig | bool | CommonInputActionDomain.h |
|
|
| InnerBehavior | ECommonInputEventFlowBehavior | Behavior of an input event within an Action Domain, i.e., how an event flows to a lower ZOrder active widget within the same Action Domain | CommonInputActionDomain.h |
|
| InputMode | ECommonInputMode | CommonInputActionDomain.h |
|
|
| MouseCaptureMode | EMouseCaptureMode | CommonInputActionDomain.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldBreakEventFlow
(
bool bDomainHadActiveRoots, |
CommonInputActionDomain.h | ||
bool ShouldBreakInnerEventFlow
(
bool bInputEventHandled |
CommonInputActionDomain.h |