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A requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)
| Name | UConversationRequirementNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationRequirementNode.h |
| Include Path | #include "ConversationRequirementNode.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable)
class UConversationRequirementNode : public UConversationSubNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UConversationNode → UConversationSubNode → UConversationRequirementNode
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EConversationRequirementResult IsRequirementSatisfied
(
const FConversationContext& Context |
ConversationRequirementNode.h |
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