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API > API/Plugins > API/Plugins/CommonConversationRuntime > API/Plugins/CommonConversationRuntime/UConversationContextHelpers
References
| Module | CommonConversationRuntime |
| Header | /Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationContext.h |
| Include | #include "ConversationContext.h" |
| Source | /Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Private/ConversationContext.cpp |
UFUNCTION (BlueprintCallable, BlueprintAuthorityOnly, Category=Conversation)
static void MakeConversationParticipant
(
const FConversationContext & Context,
AActor * ParticipantActor,
FGameplayTag ParticipantTag
)
Remarks
Registers an actor as part of the conversation, that actor doesn't need to have the UConversationParticipantComponent it won't be added though.