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A choice on a task indicates that an option be presented to the user when the owning task is one of the available options of a preceding task.
| Name | UConversationChoiceNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationChoiceNode.h |
| Include Path | #include "ConversationChoiceNode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UConversationChoiceNode : public UConversationSubNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UConversationNode → UConversationSubNode → UConversationChoiceNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChoiceTags | FGameplayTagContainer | ConversationChoiceNode.h |
|
|
| DefaultChoiceDisplayText | FText | ConversationChoiceNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GenerateChoice
(
const FConversationContext& Context, |
ConversationChoiceNode.h | ||
bool GetHideChoiceClassName() |
ConversationChoiceNode.h | ||
virtual void NotifyChoicePickedByUser
(
const FConversationContext& InContext, |
ConversationChoiceNode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillChoice
(
const FConversationContext& Context, |
ConversationChoiceNode.h |
|