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Stores the state of the color grading panel UI that can be reloaded in cases where the panel or any of its elements are reloaded (such as when the containing drawer is reopened or docked)
| Name | FColorGradingPanelState |
| Type | struct |
| Header File | /Engine/Plugins/Editor/ColorGrading/Source/ColorGradingEditor/Public/ColorGradingPanelState.h |
| Include Path | #include "ColorGradingPanelState.h" |
Syntax
struct FColorGradingPanelState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorDisplayMode | UE::ColorGrading::EColorGradingColorDisplayMode | The color display mode of the color wheels | ColorGradingPanelState.h | |
| ControlledObjects | TArray< TWeakObjectPtr< UObject > > | The objects that are being controlled by the color grading controls. | ColorGradingPanelState.h | |
| SelectedColorGradingElement | int32 | The color grading element that is selected | ColorGradingPanelState.h | |
| SelectedColorGradingGroup | int32 | The color grading group that is selected | ColorGradingPanelState.h | |
| SelectedDetailsSubsections | TArray< int32 > | Indicates which subsections were selected for each section in the details panel | ColorGradingPanelState.h | |
| SelectedObjects | TArray< TWeakObjectPtr< UObject > > | The objects that are selected in the list | ColorGradingPanelState.h |