Navigation
| Name | ColorCorrectRegions |
| Type | Plugin |
| Part of Plugins | Color Correction Regions (CCR) |
| Location | /Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/ |
| Module Build Rules | ColorCorrectRegions.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AColorCorrectionRegion | NotPlaceable prohibits this actor from appearing in Place Actors menu by default. |
| AColorCorrectionWindow | A Color Correction Window that functions the same way as Color Correction Regions except it modifies anything that is behind it. |
| AColorCorrectRegion | An instance of Color Correction Region. |
| ADEPRECATED_ColorCorrectWindow | |
| FCCRStencilMergerPS | Pixel shader to rasterize obstructive CCR Plane. |
| FCCRStencilMergerVS | Vertex shader to rasterize obstructive CCR Plane. |
| FClearRectPS | A simple shader that outputs (0.,0.,0.,0.) |
| FColorCorrectGenericPS | |
| FColorCorrectRegionMaterialPS | |
| FColorCorrectRegionMaterialVS | |
| FColorCorrectRegionsModule | |
| FColorCorrectRegionsSceneViewExtension | |
| FColorCorrectRegionsStencilManager | |
| FColorCorrectScreenPassVS | The vertex shader used by DrawScreenPass to draw a rectangle. |
| FColorCorrectWindowMaterialPS | |
| FStencilData | |
| UColorCorrectionInvisibleComponent | This component class is used to determine if Color Correction Window/Region is hidden via HiddenPrimitives/ShowOnlyPrimitivesShowOnlyPrimitives |
| UColorCorrectRegionsSubsystem | World Subsystem responsible for managing AColorCorrectRegion classes in level. |
Structs
| Name | Remarks |
|---|---|
| FColorCorrectRenderProxy | A state to store a copy of CCR properties to be used on render thread. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FColorCorrectRenderProxyPtr | TSharedPtr< FColorCorrectRenderProxy, ESPMode::ThreadSafe > | ColorCorrectRegion.h |
Enums
Public
| Name | Remarks |
|---|---|
| EColorCorrectRegionStencilType | |
| EColorCorrectRegionsType | |
| EColorCorrectRegionTemperatureType | |
| EColorCorrectWindowType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PostProcessInput | RotateScale Tint Outer Intensity ExcludeStencil ColorContrast ColorGain ColorContrast ColorGain ShadowMax ColorContrast ColorGain ColorContrast ColorGain HighlightsMin View WorkingColorSpace | ColorCorrectRegionsPostProcessMaterial.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FCCRRegionDataInputParameter |
FScreenPassTextureViewportParameters and FScreenPassTextureInput. | ColorCorrectRegionsPostProcessMaterial.h | |
| ColorCorrectRegionsPostProcessMaterial.h | |||
Rotate SHADER_PARAMETER
(
FVector3f, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale SHADER_PARAMETER
(
float, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale Tint SHADER_PARAMETER
(
float, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale Tint Outer SHADER_PARAMETER
(
float, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale Tint Outer Intensity SHADER_PARAMETER
(
float, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale Tint Outer Intensity ExcludeStencil SHADER_PARAMETER
(
float, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale Tint Outer Intensity ExcludeStencil SHADER_PARAMETER
(
FVector4f, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale Tint Outer Intensity ExcludeStencil ColorContrast SHADER_PARAMETER
(
FVector4f, |
ColorCorrectRegionsPostProcessMaterial.h | ||
RotateScale Tint Outer Intensity ExcludeStencil ColorContrast ColorGain SHADER_PARAMETER
(
FVector4f, |
ColorCorrectRegionsPostProcessMaterial.h | ||
| ColorCorrectRegionsPostProcessMaterial.h | |||
| ColorCorrectRegionsPostProcessMaterial.h | |||
RotateScale Tint Outer Intensity ExcludeStencil ColorContrast ColorGain ColorContrast ColorGain ShadowMax ColorContrast ColorGain ColorContrast ColorGain HighlightsMin View SHADER_PARAMETER_STRUCT_INCLUDE
(
FSceneTextureShaderParameters, |
ColorCorrectRegionsPostProcessMaterial.h |