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API > API/Plugins > API/Plugins/ClonerEffectorMeshBuilder > API/Plugins/ClonerEffectorMeshBuilder/FCEMeshBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BuildDynamicMesh
(
UDynamicMesh* OutMesh, |
Builds a dynamic mesh by merging all the mesh data imported | CEMeshBuilder.h | |
bool BuildDynamicMesh
(
int32 InInstanceIndex, |
Builds a dynamic mesh for the specific instance index | CEMeshBuilder.h | |
bool BuildDynamicMesh
(
uint32 InMeshIndex, |
Builds a dynamic mesh for the specific mesh index | CEMeshBuilder.h |
BuildDynamicMesh(UDynamicMesh *, TArray< TWeakObjectPtr< UMaterialInterface > > &, const FCEMeshBuilderParams &)
Description
Builds a dynamic mesh by merging all the mesh data imported
| Name | BuildDynamicMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool BuildDynamicMesh
(
UDynamicMesh * OutMesh,
TArray < TWeakObjectPtr < UMaterialInterface > > & OutMaterials,
const FCEMeshBuilderParams & InParams
)
BuildDynamicMesh(int32, UDynamicMesh *, FCEMeshInstanceData &)
Description
Builds a dynamic mesh for the specific instance index
| Name | BuildDynamicMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool BuildDynamicMesh
(
int32 InInstanceIndex,
UDynamicMesh * OutMesh,
FCEMeshInstanceData & OutMeshInstance
)
BuildDynamicMesh(uint32, UDynamicMesh *, TArray< FCEMeshInstanceData > &)
Description
Builds a dynamic mesh for the specific mesh index
| Name | BuildDynamicMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool BuildDynamicMesh
(
uint32 InMeshIndex,
UDynamicMesh * OutMesh,
TArray < FCEMeshInstanceData > & OutMeshInstances
)