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API > API/Plugins > API/Plugins/ClonerEffectorMeshBuilder > API/Plugins/ClonerEffectorMeshBuilder/FCEMeshBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AppendMesh
(
const UDynamicMesh* InMesh, |
Appends a dynamic mesh | CEMeshBuilder.h | |
bool AppendMesh
(
UStaticMesh* InMesh, |
Appends a static mesh | CEMeshBuilder.h |
AppendMesh(const UDynamicMesh *, const TArray< TWeakObjectPtr< UMaterialInterface > > &, const FTransform &)
Description
Appends a dynamic mesh
| Name | AppendMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendMesh
(
const UDynamicMesh * InMesh,
const TArray < TWeakObjectPtr < UMaterialInterface > > & InMaterials,
const FTransform & InTransform
)
AppendMesh(UStaticMesh *, const TArray< TWeakObjectPtr< UMaterialInterface > > &, const FTransform &)
Description
Appends a static mesh
| Name | AppendMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Public/CEMeshBuilder.h |
| Include Path | #include "CEMeshBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorMeshBuilder/Private/CEMeshBuilder.cpp |
bool AppendMesh
(
UStaticMesh * InMesh,
const TArray < TWeakObjectPtr < UMaterialInterface > > & InMaterials,
const FTransform & InTransform
)