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Menu objects to apply actions on
| Name | FCEEditorEffectorMenuContext |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorEditor/Public/Effector/Menus/CEEditorEffectorMenuContext.h |
| Include Path | #include "Effector/Menus/CEEditorEffectorMenuContext.h" |
Syntax
struct FCEEditorEffectorMenuContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Effector/Menus/CEEditorEffectorMenuContext.h | |||
FCEEditorEffectorMenuContext
(
const TSet< UObject* >& InObjects |
Effector/Menus/CEEditorEffectorMenuContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsAnyComponent() |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
bool ContainsAnyDisabledEffectors() |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
bool ContainsAnyEnabledEffectors() |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
TSet< UCEEffectorComponent * > GetComponents() |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
TSet< UCEEffectorComponent * > GetDisabledEffectors() |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
TSet< UCEEffectorComponent * > GetEnabledEffectors() |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
UWorld * GetWorld() |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
bool IsEmpty() |
Effector/Menus/CEEditorEffectorMenuContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsEffectorState
(
bool bInState |
Effector/Menus/CEEditorEffectorMenuContext.h | ||
TSet< UCEEffectorComponent * > GetStateEffectors
(
bool bInState |
Effector/Menus/CEEditorEffectorMenuContext.h |