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Menu objects to apply actions on
| Name | FCEEditorClonerMenuContext |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffectorEditor/Public/Cloner/Menus/CEEditorClonerMenuContext.h |
| Include Path | #include "Cloner/Menus/CEEditorClonerMenuContext.h" |
Syntax
struct FCEEditorClonerMenuContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Cloner/Menus/CEEditorClonerMenuContext.h | |||
FCEEditorClonerMenuContext
(
const TSet< UObject* >& InObjects |
Cloner/Menus/CEEditorClonerMenuContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsAnyActor() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
bool ContainsAnyCloner() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
bool ContainsAnyDisabledCloner() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
bool ContainsAnyEnabledCloner() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
TSet< AActor * > GetActors() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
TSet< UCEClonerComponent * > GetCloners() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
TSet< UCEClonerComponent * > GetDisabledCloners() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
TSet< UCEClonerComponent * > GetEnabledCloners() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
UWorld * GetWorld() |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
bool IsEmpty() |
Cloner/Menus/CEEditorClonerMenuContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsClonerState
(
bool bInState |
Cloner/Menus/CEEditorClonerMenuContext.h | ||
TSet< UCEClonerComponent * > GetStateCloners
(
bool bInState |
Cloner/Menus/CEEditorClonerMenuContext.h |