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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/Utilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UCEClonerLibrary
References
| Module | ClonerEffector |
| Header | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Public/Utilities/CEClonerLibrary.h |
| Include | #include "Utilities/CEClonerLibrary.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Cloner Library")
class UCEClonerLibrary : public UBlueprintFunctionLibrary
Remarks
Blueprint operations for cloner
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GetClonerExtensionClasses
(
TSet< TSubclassOf< UCEClonerExtensionBase > >& OutExtensionClasses |
Retrieves all extension classes available for a cloner | |
| bool | GetClonerLayoutClass
(
FName InLayoutName, |
Retrieves the layout class from a layout name | |
| void | GetClonerLayoutClasses
(
TSet< TSubclassOf< UCEClonerLayoutBase > >& OutLayoutClasses |
Retrieves all layout classes available for a cloner | |
| bool | GetClonerLayoutName
(
TSubclassOf< UCEClonerLayoutBase > InLayoutClass, |
Retrieves the layout name from a layout class | |
| void | SetClonerLayoutByClass
(
const UObject* InWorldContext, |
Sets the active layout of a cloner and wait until the layout is loaded and active | |
| void | SetClonerLayoutByName
(
const UObject* InWorldContext, |
Sets the active layout of a cloner and wait until the layout is loaded and active |