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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
InClass * UE::ClonerEffector::Conversion::CreateAssetPackage
(
const FString& InAssetPath |
CEClonerEffectorShared.h | ||
UObject * UE::ClonerEffector::Conversion::CreateAssetPackage
(
TSubclassOf< UObject > InAssetClass, |
Create a specific asset in a package | CEClonerEffectorShared.h |
UE::ClonerEffector::Conversion::CreateAssetPackage(const FString &)
| Name | UE::ClonerEffector::Conversion::CreateAssetPackage |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/CEClonerEffectorShared.h |
| Include Path | #include "CEClonerEffectorShared.h" |
namespace UE
{
namespace ClonerEffector
{
namespace Conversion
{
template<typename InClass, std::enable_if_t<< InClass, UObject >::Value ), int >>
InClass * UE::ClonerEffector::Conversion::CreateAssetPackage
(
const FString & InAssetPath
)
}
}
}
UE::ClonerEffector::Conversion::CreateAssetPackage(TSubclassOf< UObject >, const FString &)
Description
Create a specific asset in a package
| Name | UE::ClonerEffector::Conversion::CreateAssetPackage |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/CEClonerEffectorShared.h |
| Include Path | #include "CEClonerEffectorShared.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/CEClonerEffectorShared.cpp |
namespace UE
{
namespace ClonerEffector
{
namespace Conversion
{
UObject * UE::ClonerEffector::Conversion::CreateAssetPackage
(
TSubclassOf < UObject > InAssetClass,
const FString & InAssetPath
)
}
}
}