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API > API/Plugins > API/Plugins/ClonerEffector
| Name | UCEEffectorStepMode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Effector/Modes/CEEffectorStepMode.h |
| Include Path | #include "Effector/Modes/CEEffectorStepMode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Within=CEEffectorComponent)
class UCEEffectorStepMode : public UCEEffectorModeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEEffectorExtensionBase → UCEEffectorModeBase → UCEEffectorStepMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEEffectorStepMode() |
Effector/Modes/CEEffectorStepMode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEEffectorStepMode > | Used for PECP | Effector/Modes/CEEffectorStepMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetStepPosition() |
Effector/Modes/CEEffectorStepMode.h |
|
|
FRotator GetStepRotation() |
Effector/Modes/CEEffectorStepMode.h |
|
|
FVector GetStepScale() |
Effector/Modes/CEEffectorStepMode.h |
|
|
void SetStepPosition
(
const FVector& InPosition |
Effector/Modes/CEEffectorStepMode.h |
|
|
void SetStepRotation
(
const FRotator& InRotation |
Effector/Modes/CEEffectorStepMode.h |
|
|
void SetStepScale
(
const FVector& InScale |
Effector/Modes/CEEffectorStepMode.h |
|
Protected
Overridden from UCEEffectorExtensionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnExtensionParametersChanged
(
UCEEffectorComponent* InComponent |
Called to reapply type parameters | Effector/Modes/CEEffectorStepMode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Effector/Modes/CEEffectorStepMode.h |