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API > API/Plugins > API/Plugins/ClonerEffector
Effector delay extension to affect clones after a period of time with a spring effect
| Name | UCEEffectorDelayEffect |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Effector/Effects/CEEffectorDelayEffect.h |
| Include Path | #include "Effector/Effects/CEEffectorDelayEffect.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Within=CEEffectorComponent, Meta=(Section="Delay", Priority=3))
class UCEEffectorDelayEffect : public UCEEffectorEffectBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEEffectorExtensionBase → UCEEffectorEffectBase → UCEEffectorDelayEffect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEEffectorDelayEffect() |
Effector/Effects/CEEffectorDelayEffect.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEEffectorDelayEffect > | Used for PECP | Effector/Effects/CEEffectorDelayEffect.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetDelayEnabled() |
Effector/Effects/CEEffectorDelayEffect.h |
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float GetDelayInDuration() |
Effector/Effects/CEEffectorDelayEffect.h |
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float GetDelayOutDuration() |
Effector/Effects/CEEffectorDelayEffect.h |
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float GetDelaySpringFalloff() |
Effector/Effects/CEEffectorDelayEffect.h |
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float GetDelaySpringFrequency() |
Effector/Effects/CEEffectorDelayEffect.h |
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void SetDelayEnabled
(
bool bInEnabled |
Effector/Effects/CEEffectorDelayEffect.h |
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void SetDelayInDuration
(
float InDuration |
Effector/Effects/CEEffectorDelayEffect.h |
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void SetDelayOutDuration
(
float InDuration |
Effector/Effects/CEEffectorDelayEffect.h |
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void SetDelaySpringFalloff
(
float InFalloff |
Effector/Effects/CEEffectorDelayEffect.h |
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void SetDelaySpringFrequency
(
float InFrequency |
Effector/Effects/CEEffectorDelayEffect.h |
|
Protected
Overridden from UCEEffectorEffectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateEffectChannelData
(
FCEClonerEffectorChannelData& InChannelData, |
Effector/Effects/CEEffectorDelayEffect.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Effector/Effects/CEEffectorDelayEffect.h |