Navigation
API > API/Plugins > API/Plugins/ClonerEffector
| Name | UCEClonerSplineLayout |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Layouts/CEClonerSplineLayout.h |
| Include Path | #include "Cloner/Layouts/CEClonerSplineLayout.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UCEClonerSplineLayout : public UCEClonerLayoutBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEClonerLayoutBase → UCEClonerSplineLayout
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerSplineLayout() |
Cloner/Layouts/CEClonerSplineLayout.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEClonerSplineLayout > | Used for PECP | Cloner/Layouts/CEClonerSplineLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetCount() |
Cloner/Layouts/CEClonerSplineLayout.h |
|
|
bool GetOrientMesh() |
Cloner/Layouts/CEClonerSplineLayout.h |
|
|
AActor * GetSplineActor() |
Cloner/Layouts/CEClonerSplineLayout.h |
|
|
TWeakObjectPtr< AActor > GetSplineActorWeak() |
Cloner/Layouts/CEClonerSplineLayout.h | ||
void SetCount
(
int32 InCount |
Cloner/Layouts/CEClonerSplineLayout.h |
|
|
void SetOrientMesh
(
bool bInOrientMesh |
Cloner/Layouts/CEClonerSplineLayout.h |
|
|
void SetSplineActor
(
AActor* InSplineActor |
Cloner/Layouts/CEClonerSplineLayout.h |
|
|
void SetSplineActorWeak
(
const TWeakObjectPtr< AActor >& InSplineActor |
Cloner/Layouts/CEClonerSplineLayout.h | ||
void SpawnLinkedSplineActor() |
Spawns an actor with a spline component and linked it to this cloner layout | Cloner/Layouts/CEClonerSplineLayout.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSampleSplineRenderStateUpdated
(
UActorComponent& InComponent |
Cloner/Layouts/CEClonerSplineLayout.h |
Overridden from UCEClonerLayoutBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLayoutActive() |
Called after layout becomes active | Cloner/Layouts/CEClonerSplineLayout.h | |
virtual void OnLayoutInactive() |
Called after layout becomes inactive | Cloner/Layouts/CEClonerSplineLayout.h | |
virtual void OnLayoutParametersChanged
(
UCEClonerComponent* InComponent |
Called to reapply layout parameters | Cloner/Layouts/CEClonerSplineLayout.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Cloner/Layouts/CEClonerSplineLayout.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetSplineActorWeakName() |
Cloner/Layouts/CEClonerSplineLayout.h |