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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/UCEClonerMeshRendererExtension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TObjectPtr< UStaticMesh > > & GetDefaultMeshes () |
Cloner/Extensions/CEClonerMeshRendererExtension.h | ||
void GetDefaultMeshes
(
TArray< UStaticMesh* >& OutMeshes |
Cloner/Extensions/CEClonerMeshRendererExtension.h |
|
GetDefaultMeshes()
| Name | GetDefaultMeshes |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Extensions/CEClonerMeshRendererExtension.h |
| Include Path | #include "Cloner/Extensions/CEClonerMeshRendererExtension.h" |
const TArray < TObjectPtr < UStaticMesh > > & GetDefaultMeshes() const
GetDefaultMeshes(TArray< UStaticMesh * > &)
| Name | GetDefaultMeshes |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Extensions/CEClonerMeshRendererExtension.h |
| Include Path | #include "Cloner/Extensions/CEClonerMeshRendererExtension.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/Cloner/Extensions/CEClonerMeshRendererExtension.cpp |
UFUNCTION (BlueprintPure, Category="Cloner", Meta=(DisplayName="GetDefaultMeshes"))
void GetDefaultMeshes
(
TArray < UStaticMesh * > & OutMeshes
) const