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API > API/Plugins > API/Plugins/ClonerEffector
| Name | UCEClonerMeshLayout |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Layouts/CEClonerMeshLayout.h |
| Include Path | #include "Cloner/Layouts/CEClonerMeshLayout.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UCEClonerMeshLayout : public UCEClonerLayoutBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEClonerLayoutBase → UCEClonerMeshLayout
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerMeshLayout() |
Cloner/Layouts/CEClonerMeshLayout.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEClonerMeshLayout > | Used for PECP | Cloner/Layouts/CEClonerMeshLayout.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneComponentWeak | TWeakObjectPtr< USceneComponent > | Cloner/Layouts/CEClonerMeshLayout.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ECEClonerMeshAsset GetAsset() |
Cloner/Layouts/CEClonerMeshLayout.h |
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int32 GetCount() |
Cloner/Layouts/CEClonerMeshLayout.h |
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AActor * GetSampleActor() |
Cloner/Layouts/CEClonerMeshLayout.h |
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TWeakObjectPtr< AActor > GetSampleActorWeak() |
Cloner/Layouts/CEClonerMeshLayout.h | ||
ECEClonerMeshSampleData GetSampleData() |
Cloner/Layouts/CEClonerMeshLayout.h |
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void SetAsset
(
ECEClonerMeshAsset InAsset |
Cloner/Layouts/CEClonerMeshLayout.h |
|
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void SetCount
(
int32 InCount |
Cloner/Layouts/CEClonerMeshLayout.h |
|
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void SetSampleActor
(
AActor* InActor |
Cloner/Layouts/CEClonerMeshLayout.h |
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void SetSampleActorWeak
(
const TWeakObjectPtr< AActor >& InSampleActor |
Cloner/Layouts/CEClonerMeshLayout.h | ||
void SetSampleData
(
ECEClonerMeshSampleData InSampleData |
Cloner/Layouts/CEClonerMeshLayout.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSampleActorDestroyed
(
AActor* InDestroyedActor |
Cloner/Layouts/CEClonerMeshLayout.h |
Overridden from UCEClonerLayoutBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLayoutParametersChanged
(
UCEClonerComponent* InComponent |
Called to reapply layout parameters | Cloner/Layouts/CEClonerMeshLayout.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Cloner/Layouts/CEClonerMeshLayout.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetAssetName() |
Cloner/Layouts/CEClonerMeshLayout.h | ||
static FName GetSampleActorWeakName() |
Cloner/Layouts/CEClonerMeshLayout.h |