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API > API/Plugins > API/Plugins/ClonerEffector
Blueprint operations for cloner
| Name | UCEClonerLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Utilities/CEClonerLibrary.h |
| Include Path | #include "Utilities/CEClonerLibrary.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Cloner Library")
class UCEClonerLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UCEClonerLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetClonerExtensionClasses
(
TSet< TSubclassOf< UCEClonerExtensionBase > >& OutExtensionClasses |
Retrieves all extension classes available for a cloner | Utilities/CEClonerLibrary.h |
|
static bool GetClonerLayoutClass
(
FName InLayoutName, |
Retrieves the layout class from a layout name | Utilities/CEClonerLibrary.h |
|
static void GetClonerLayoutClasses
(
TSet< TSubclassOf< UCEClonerLayoutBase > >& OutLayoutClasses |
Retrieves all layout classes available for a cloner | Utilities/CEClonerLibrary.h |
|
static bool GetClonerLayoutName
(
TSubclassOf< UCEClonerLayoutBase > InLayoutClass, |
Retrieves the layout name from a layout class | Utilities/CEClonerLibrary.h |
|
static bool GetClonerLayoutNames
(
TSet< FName >& OutLayoutNames |
Retrieves all the layout names | Utilities/CEClonerLibrary.h |
|
static void SetClonerLayoutByClass
(
const UObject* InWorldContext, |
Sets the active layout of a cloner and wait until the layout is loaded and active | Utilities/CEClonerLibrary.h |
|
static void SetClonerLayoutByName
(
const UObject* InWorldContext, |
Sets the active layout of a cloner and wait until the layout is loaded and active | Utilities/CEClonerLibrary.h |