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API > API/Plugins > API/Plugins/ClonerEffector
Extension dealing with effectors options
| Name | UCEClonerEffectorExtension |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Extensions/CEClonerEffectorExtension.h |
| Include Path | #include "Cloner/Extensions/CEClonerEffectorExtension.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Within=CEClonerComponent,
Meta=(Section="Effector", Priority=30))
class UCEClonerEffectorExtension : public UCEClonerExtensionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCEClonerExtensionBase → UCEClonerEffectorExtension
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCEClonerEffectorExtension() |
Cloner/Extensions/CEClonerEffectorExtension.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PropertyChangeDispatcher | const TCEPropertyChangeDispatcher< UCEClonerEffectorExtension > | Used for PECP | Cloner/Extensions/CEClonerEffectorExtension.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EffectorsInternalWeak | TSet< TWeakObjectPtr< UCEEffectorComponent > > | Copy of effectors linked to this cloner to compare diffs | Cloner/Extensions/CEClonerEffectorExtension.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateLinkedEffector() |
This will create a new effector actor, link it to this cloner and select it | Cloner/Extensions/CEClonerEffectorExtension.h |
|
int32 GetEffectorCount() |
Gets the number of effectors applied on this cloner | Cloner/Extensions/CEClonerEffectorExtension.h |
|
bool IsEffectorLinked
(
const AActor* InEffectorActor |
Checks if an effector is linked with this cloner | Cloner/Extensions/CEClonerEffectorExtension.h |
|
bool LinkEffector
(
AActor* InEffectorActor |
Links new actor effectors to apply transformation on clones | Cloner/Extensions/CEClonerEffectorExtension.h |
|
bool UnlinkEffector
(
AActor* InEffectorActor |
Unlinks the effector actor and reset the cloner simulation | Cloner/Extensions/CEClonerEffectorExtension.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnEffectorActorsChanged() |
Cloner/Extensions/CEClonerEffectorExtension.h | ||
void OnEffectorIdentifierChanged
(
UCEEffectorComponent* InEffector, |
Cloner/Extensions/CEClonerEffectorExtension.h | ||
void OnEffectorsChanged() |
Cloner/Extensions/CEClonerEffectorExtension.h |
Overridden from UCEClonerExtensionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnExtensionActivated() |
Called when the extension becomes active | Cloner/Extensions/CEClonerEffectorExtension.h | |
virtual void OnExtensionDeactivated() |
Called when the extension becomes inactive | Cloner/Extensions/CEClonerEffectorExtension.h | |
virtual void OnExtensionParametersChanged
(
UCEClonerComponent* InComponent |
Called to reapply extension parameters | Cloner/Extensions/CEClonerEffectorExtension.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Cloner/Extensions/CEClonerEffectorExtension.h | ||
virtual void PostEditUndo() |
Cloner/Extensions/CEClonerEffectorExtension.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetEffectorActorsWeakName() |
Cloner/Extensions/CEClonerEffectorExtension.h |