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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/FCEClonerAttachmentTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DetachItem
(
AActor* InActor |
Detach an item from the tree | Cloner/Attachments/CEClonerAttachmentTree.h | |
void DetachItem
(
FCEClonerAttachmentItem& InItem |
Cloner/Attachments/CEClonerAttachmentTree.h |
DetachItem(AActor *)
Description
Detach an item from the tree
| Name | DetachItem |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Attachments/CEClonerAttachmentTree.h |
| Include Path | #include "Cloner/Attachments/CEClonerAttachmentTree.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/Cloner/Attachments/CEClonerAttachmentTree.cpp |
void DetachItem
(
AActor * InActor
)
DetachItem(FCEClonerAttachmentItem &)
| Name | DetachItem |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Attachments/CEClonerAttachmentTree.h |
| Include Path | #include "Cloner/Attachments/CEClonerAttachmentTree.h" |
| Source | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Private/Cloner/Attachments/CEClonerAttachmentTree.cpp |
void DetachItem
(
FCEClonerAttachmentItem & InItem
)