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API > API/Plugins > API/Plugins/ClonerEffector
| Name | FCEClonerAttachmentRootItem |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/Cloner/Attachments/CEClonerAttachmentRootItem.h |
| Include Path | #include "Cloner/Attachments/CEClonerAttachmentRootItem.h" |
Syntax
USTRUCT ()
struct FCEClonerAttachmentRootItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Cloner/Attachments/CEClonerAttachmentRootItem.h | |||
FCEClonerAttachmentRootItem
(
AActor* InActor |
Cloner/Attachments/CEClonerAttachmentRootItem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MergedBakedMesh | TObjectPtr< UStaticMesh > | Merged static meshes corresponding to the root actors for niagara, result of merging dynamic meshes together | Cloner/Attachments/CEClonerAttachmentRootItem.h | |
| MeshSize | TOptional< FVector > | Mesh size of the baked mesh / root actor tree, used to compare and detect a change | Cloner/Attachments/CEClonerAttachmentRootItem.h | |
| RootActor | TWeakObjectPtr< AActor > | Actors directly attached to the cloner actor, order is important here | Cloner/Attachments/CEClonerAttachmentRootItem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Cloner/Attachments/CEClonerAttachmentRootItem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCEClonerAttachmentRootItem& InOther |
Cloner/Attachments/CEClonerAttachmentRootItem.h |