Navigation
API > API/Plugins > API/Plugins/ClonerEffector
References
| Module | ClonerEffector |
| Header | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Public/CEClonerEffectorShared.h |
| Include | #include "CEClonerEffectorShared.h" |
Syntax
USTRUCT ()
struct FCEClonerAttachmentItem
Variables
| Type | Name | Description | |
|---|---|---|---|
| FTransform | ActorTransform | Last actor item transform, used to trigger an update if changed | |
| TArray< TWeakObjectPtr< UMaterialInterface > > | BakedMaterials | Actual baked materials for the current actor item | |
| TObjectPtr< UDynamicMesh > | BakedMesh | Actual baked mesh for the current actor item, dynamic because it's easier for merging them together and avoid conversions again | |
| bool | bRootItem | Item is root cloner actor | |
| TSet< TWeakObjectPtr< AActor > > | ChildrenActors | Children attached to this actor, order is not important here as they are combined into one | |
| TWeakObjectPtr< AActor > | ItemActor | Current cloner attached actor represented by this item | |
| ECEClonerAttachmentStatus | MeshStatus | Status of the baked mesh, does it needs to be updated | |
| TWeakObjectPtr< AActor > | ParentActor | Parent of this item actor or null if below cloner | |
| ECEClonerAttachmentStatus | Status | Status of this attachment item |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FCEClonerAttachmentItem& InOther |