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API > API/Plugins > API/Plugins/ClonerEffector
Enumerate the mesh render modes available to render a cloner instance
| Name | ECEClonerMeshRenderMode |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/CEClonerEffectorShared.h |
| Include Path | #include "CEClonerEffectorShared.h" |
Syntax
enum ECEClonerMeshRenderMode
{
Iterate,
Random,
Blend,
}
Values
| Name | Remarks |
|---|---|
| Iterate | Iterate through each attachment mesh available |
| Random | Pick randomly through each attachment mesh available, update cloner seed for variations |
| Blend | Blend based on the total cloner instances and attachment mesh available |