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Enumerate the mesh asset to look for when mesh layout is selected
| Name | ECEClonerMeshAsset |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/ClonerEffector/Source/ClonerEffector/Public/CEClonerEffectorShared.h |
| Include Path | #include "CEClonerEffectorShared.h" |
Syntax
enum ECEClonerMeshAsset
{
StaticMesh,
SkeletalMesh,
}
Values
| Name | Remarks |
|---|---|
| StaticMesh | |
| SkeletalMesh |