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API > API/Plugins > API/Plugins/ClonerEffector > API/Plugins/ClonerEffector/Cloner > API/Plugins/ClonerEffector/Cloner/Layouts > API/Plugins/ClonerEffector/Cloner/Layouts/UCEClonerLayoutBase
- UObject::PostLoad()
- UCEClonerLayoutBase::PostLoad()
References
| Module | ClonerEffector |
| Header | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Public/Cloner/Layouts/CEClonerLayoutBase.h |
| Include | #include "Cloner/Layouts/CEClonerLayoutBase.h" |
| Source | /Engine/Plugins/Experimental/ClonerEffector/Source/ClonerEffector/Private/Cloner/Layouts/CEClonerLayoutBase.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.