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API > API/Plugins > API/Plugins/CineCameraRigs > API/Plugins/CineCameraRigs/UCineSplineComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- USplineComponent::PostLoad()
- UCineSplineComponent::PostLoad()
References
| Module | CineCameraRigs |
| Header | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineSplineComponent.h |
| Include | #include "CineSplineComponent.h" |
| Source | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineSplineComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.