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Unreal Engine C++ API Reference > Plugins > CineCameraRigs > UCineSplineComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- USplineComponent::PostLoad()
- UCineSplineComponent::PostLoad()
References
Module | CineCameraRigs |
Header | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineSplineComponent.h |
Include | #include "CineSplineComponent.h" |
Source | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineSplineComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.