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API > API/Plugins > API/Plugins/CineCameraRigs > API/Plugins/CineCameraRigs/UCineSplineComponent
- UActorComponent::GetComponentInstanceData()
- USceneComponent::GetComponentInstanceData()
- UPrimitiveComponent::GetComponentInstanceData()
- USplineComponent::GetComponentInstanceData()
- UCineSplineComponent::GetComponentInstanceData()
References
Module | CineCameraRigs |
Header | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineSplineComponent.h |
Include | #include "CineSplineComponent.h" |
Source | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineSplineComponent.cpp |
virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData&40;&41; const
Remarks
Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation