Navigation
API > API/Plugins > API/Plugins/CineCameraRigs > API/Plugins/CineCameraRigs/ACineCameraRigRail
- UObject::PostLoad()
- AActor::PostLoad()
- ACineCameraRigRail::PostLoad()
References
| Module | CineCameraRigs |
| Header | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigRail.h |
| Include | #include "CineCameraRigRail.h" |
| Source | /Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineCameraRigRail.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.