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API > API/Plugins > API/Plugins/CineAssemblyToolsEditor > API/Plugins/CineAssemblyToolsEditor/UProductionSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetUniqueProductionName () |
Returns a new unique production name | ProductionSettings.h | |
FString GetUniqueProductionName
(
const FString& BaseName |
ProductionSettings.h |
GetUniqueProductionName()
Description
Returns a new unique production name
| Name | GetUniqueProductionName |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ProductionSettings.h |
| Include Path | #include "ProductionSettings.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/ProductionSettings.cpp |
FString GetUniqueProductionName() const
GetUniqueProductionName(const FString &)
| Name | GetUniqueProductionName |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ProductionSettings.h |
| Include Path | #include "ProductionSettings.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/ProductionSettings.cpp |
FString GetUniqueProductionName
(
const FString & BaseName
) const