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API > API/Plugins > API/Plugins/CineAssemblyToolsEditor > API/Plugins/CineAssemblyToolsEditor/FScopedModifyProductionExtendedD-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor that constructs into an inactive state. | ScopedModifyProductionExtendedData.h | ||
FScopedModifyProductionExtendedData
(
FCinematicProduction& InProduction |
Given a reference to a production, create a scoped modify instance. | ScopedModifyProductionExtendedData.h | |
FScopedModifyProductionExtendedData
(
FCinematicProduction& InProduction, |
Given a reference to a production and a specific data struct type, create a scoped modify instance. | ScopedModifyProductionExtendedData.h |
FScopedModifyProductionExtendedData()
Description
Default constructor that constructs into an inactive state.
| Name | FScopedModifyProductionExtendedData |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ScopedModifyProductionExtendedData.h |
| Include Path | #include "ScopedModifyProductionExtendedData.h" |
FScopedModifyProductionExtendedData()
FScopedModifyProductionExtendedData(FCinematicProduction &)
Description
Given a reference to a production, create a scoped modify instance.
| Name | FScopedModifyProductionExtendedData |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ScopedModifyProductionExtendedData.h |
| Include Path | #include "ScopedModifyProductionExtendedData.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/ScopedModifyProductionExtendedData.cpp |
FScopedModifyProductionExtendedData
(
FCinematicProduction & InProduction
)
FScopedModifyProductionExtendedData(FCinematicProduction &, const UScriptStruct &)
Description
Given a reference to a production and a specific data struct type, create a scoped modify instance.
If InTargetStruct is not found as an ExtendedData type within the Production, the scoped modify instance is not considered active.
| Name | FScopedModifyProductionExtendedData |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ScopedModifyProductionExtendedData.h |
| Include Path | #include "ScopedModifyProductionExtendedData.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/ScopedModifyProductionExtendedData.cpp |
FScopedModifyProductionExtendedData
(
FCinematicProduction & InProduction,
const UScriptStruct & InTargetStruct
)