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API > API/Plugins > API/Plugins/CineAssemblyToolsEditor > API/Plugins/CineAssemblyToolsEditor/FCinematicProduction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExportExtendedData
(
const UScriptStruct& ForData |
Export the extended data ready to save to Config by exporting the given struct type into ExtendedDataConfig. | ProductionSettings.h | |
void ExportExtendedData
(
const FInstancedStruct& InData |
Export the InstancedStruct into ExtendedDataConfig. | ProductionSettings.h |
ExportExtendedData(const UScriptStruct &)
Description
Export the extended data ready to save to Config by exporting the given struct type into ExtendedDataConfig. The ExtendedDataConfig map is not emptied as part of this process.
| Name | ExportExtendedData |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ProductionSettings.h |
| Include Path | #include "ProductionSettings.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/ProductionSettings.cpp |
void ExportExtendedData
(
const UScriptStruct & ForData
)
ExportExtendedData(const FInstancedStruct &)
Description
Export the InstancedStruct into ExtendedDataConfig.
| Name | ExportExtendedData |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Public/ProductionSettings.h |
| Include Path | #include "ProductionSettings.h" |
| Source | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyToolsEditor/Private/ProductionSettings.cpp |
void ExportExtendedData
(
const FInstancedStruct & InData
)