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Naming Tokens related to Cinematic Assemblies
| Name | UCineAssemblyNamingTokens |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Source/CineAssemblyTools/Public/CineAssemblyNamingTokens.h |
| Include Path | #include "CineAssemblyNamingTokens.h" |
Syntax
UCLASS (MinimalAPI, NotBlueprintable)
class UCineAssemblyNamingTokens : public UNamingTokens
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNamingTokens → UCineAssemblyNamingTokens
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCineAssemblyNamingTokens() |
CineAssemblyNamingTokens.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TokenNamespace | FString | CineAssemblyNamingTokens.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | TObjectPtr< UCineAssemblyNamingTokensContext > | The current context to use when evaluating tokens | CineAssemblyNamingTokens.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMetadataToken
(
const FString& InTokenKey |
Adds a metadata token with the same name as the input key which will return the result of value of that metadata if found in the Cine Assembly | CineAssemblyNamingTokens.h |
Protected
Overridden from UNamingTokens
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnCreateDefaultTokens
(
TArray< FNamingTokenData >& Tokens |
~Begin UNamingTokens | CineAssemblyNamingTokens.h | |
virtual void OnPostEvaluate_Implementation() |
CineAssemblyNamingTokens.h | ||
virtual void OnPreEvaluate_Implementation
(
const FNamingTokensEvaluationData& InEvaluationData |
CineAssemblyNamingTokens.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText GetResolvedText
(
const FString& InStringToEvaluate, |
Utility function that will evaluate the input string with the naming tokens subsystem and return the result evaluated text using the input assembly | CineAssemblyNamingTokens.h |