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API > API/Plugins > API/Plugins/ChooserEditor
| Name | FGenericChooserInitializer |
| Type | struct |
| Header File | /Engine/Plugins/Chooser/Source/ChooserEditor/Public/ChooserInitializer.h |
| Include Path | #include "ChooserInitializer.h" |
Syntax
USTRUCT (DisplayName="Generic Chooser",
Meta=(ToolTip="A ChooserTable for use in Blueprint, which can return an arbitrary Asset type or Class, and can take any number of Objects or Structs as Parameters."))
struct FGenericChooserInitializer : public FChooserInitializer
Inheritance Hierarchy
- FChooserInitializer → FGenericChooserInitializer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextData | TArray< FInstancedStruct > | Parameter Objects or Structs from which the chooser can read or write properties. | ChooserInitializer.h |
|
| OutputObjectType | TObjectPtr< UClass > | The Class of Object this Chooser returns when ResultType is set to ObjectOfType, or the Parent Class of the Classes returned by this chooser when ResultType is set to ClassOfType. | ChooserInitializer.h |
|
| ResultType | EObjectChooserResultType | The kind of output this chooser has (Object or Class) | ChooserInitializer.h |
|
Functions
Public
Overridden from FChooserInitializer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
UChooserTable* Chooser |
ChooserInitializer.h |