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API > API/Plugins > API/Plugins/ChaosVehiclesEditor > API/Plugins/ChaosVehiclesEditor/UAnimGraphNode_WheelController
- UAnimGraphNode_Base::ValidateAnimNodePostCompile()
- UAnimGraphNode_SkeletalControlBase::ValidateAnimNodePostCompile()
- UAnimGraphNode_WheelController::ValidateAnimNodePostCompile()
References
| Module | ChaosVehiclesEditor |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Public/AnimGraphNode_WheelController.h |
| Include | #include "AnimGraphNode_WheelController.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Private/AnimGraphNode_WheelController.cpp |
virtual void ValidateAnimNodePostCompile
(
class FCompilerResultsLog & MessageLog,
class UAnimBlueprintGeneratedClass * CompiledClass,
int32 CompiledNodeIndex
)
Remarks
Validate if this is within VehicleAnimInstance