Navigation
Unreal Engine C++ API Reference > Plugins > ChaosVehiclesEditor
Inheritance Hierarchy
- IModuleInterface
- IChaosVehiclesEditorPlugin
References
Module | ChaosVehiclesEditor |
Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Public/ChaosVehiclesEditorPlugin.h |
Include | #include "ChaosVehiclesEditorPlugin.h" |
Syntax
class IChaosVehiclesEditorPlugin : public IModuleInterface
Remarks
The public interface to this module
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
IChaosVehiclesEditorPlugin & | Get () |
Singleton-like access to this module's interface. |
![]() ![]() |
bool | IsAvailable () |
Checks to see if this module is loaded and ready. |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Called before the module is unloaded, right before the module object is destroyed. | |
![]() ![]() |
void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |