Navigation
API > API/Plugins > API/Plugins/ChaosVehiclesEditor
The public interface to this module
| Name | IChaosVehiclesEditorPlugin |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Public/ChaosVehiclesEditorPlugin.h |
| Include Path | #include "ChaosVehiclesEditorPlugin.h" |
Syntax
class IChaosVehiclesEditorPlugin : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetTypeActions_ChaosVehicles | FAssetTypeActions_ChaosVehicles * | ChaosVehiclesEditorPlugin.h | ||
| EditorCommands | TArray< IConsoleObject * > | ChaosVehiclesEditorPlugin.h | ||
| OnPhysSceneInitHandle | FDelegateHandle | FDelegateHandle OnPhysicsAssetChangedHandle;. | ChaosVehiclesEditorPlugin.h | |
| OnPhysSceneTermHandle | FDelegateHandle | ChaosVehiclesEditorPlugin.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
ChaosVehiclesEditorPlugin.h | ||
virtual void StartupModule() |
ChaosVehiclesEditorPlugin.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IChaosVehiclesEditorPlugin & Get () |
Singleton-like access to this module's interface. | ChaosVehiclesEditorPlugin.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | ChaosVehiclesEditorPlugin.h |