Navigation
API > API/Plugins > API/Plugins/ChaosVehicles > API/Plugins/ChaosVehicles/UChaosWheeledVehicleMovementComp-
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UMovementComponent::PostLoad()
- UChaosWheeledVehicleMovementComponent::PostLoad()
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
| Include | #include "ChaosWheeledVehicleMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.