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API > API/Plugins > API/Plugins/ChaosVehicles > API/Plugins/ChaosVehicles/UChaosVehicleMovementComponent
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include | #include "ChaosVehicleMovementComponent.h" |
UFUNCTION (BlueprintCallable, Category="Game|Components|ChaosVehicleMovement")
void ResetVehicle()
Remarks
Reset some vehicle state - call this if you are say creating pool of vehicles that get reused and you don't want to carry over the previous state