Navigation
API > API/Plugins > API/Plugins/ChaosVehicles
Structure containing information about the status of a single wheel of the vehicle.
| Name | FWheelStatus |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
| Include Path | #include "ChaosWheeledVehicleMovementComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FWheelStatus
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWheelStatus () |
ChaosWheeledVehicleMovementComponent.h | ||
FWheelStatus
(
EForceInit InInit |
ChaosWheeledVehicleMovementComponent.h | ||
FWheelStatus
(
ENoInit NoInit |
ChaosWheeledVehicleMovementComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bABSActivated | bool | Is the ABS currently engaged - useful for audio Q's | ChaosWheeledVehicleMovementComponent.h | |
| bInContact | bool | This wheel is in contact with the ground | ChaosWheeledVehicleMovementComponent.h | |
| bIsSkidding | bool | Is the wheel skidding | ChaosWheeledVehicleMovementComponent.h | |
| bIsSlipping | bool | Is the wheel slipping | ChaosWheeledVehicleMovementComponent.h | |
| bIsValid | bool | ChaosWheeledVehicleMovementComponent.h | ||
| BrakeTorque | float | Brake torque currently applied at wheel | ChaosWheeledVehicleMovementComponent.h | |
| ContactPoint | FVector | Wheel contact point | ChaosWheeledVehicleMovementComponent.h | |
| DriveTorque | float | Drive torque currently applied at wheel | ChaosWheeledVehicleMovementComponent.h | |
| HitLocation | FVector | Wheel contact location | ChaosWheeledVehicleMovementComponent.h | |
| NormalizedSuspensionLength | float | Normalized suspension length at this wheel | ChaosWheeledVehicleMovementComponent.h | |
| PhysMaterial | TWeakObjectPtr< class UPhysicalMaterial > | Material that wheel is in contact with | ChaosWheeledVehicleMovementComponent.h | |
| SkidMagnitude | float | Magnitude of skid | ChaosWheeledVehicleMovementComponent.h | |
| SkidNormal | FVector | Direction of skid, i.e. normalized direction | ChaosWheeledVehicleMovementComponent.h | |
| SlipAngle | float | Slip angle at the wheel - difference between wheel local direction and velocity at wheel | ChaosWheeledVehicleMovementComponent.h | |
| SlipMagnitude | float | Magnitude of slippage of wheel, difference between wheel speed and ground speed | ChaosWheeledVehicleMovementComponent.h | |
| SpringForce | float | Spring Force that is occurring at wheel suspension | ChaosWheeledVehicleMovementComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init() |
ChaosWheeledVehicleMovementComponent.h | ||
FString ToString() |
ChaosWheeledVehicleMovementComponent.h |