Navigation
API > API/Plugins > API/Plugins/ChaosVehicles
References
Module | ChaosVehicles |
Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
Include | #include "ChaosVehicleMovementComponent.h" |
Syntax
USTRUCT&40;&41;
struct FVehicleThrustConfig
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FName | BoneName | Bone name on mesh where thrust is located |
![]() ![]() ![]() |
float | MaxControlAngle | The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface |
![]() ![]() ![]() |
float | MaxThrustForce | How the thrust is applied as the speed increases Maximum speed after which the thrust will cut off Maximum thrust force |
![]() ![]() ![]() |
FVector | Offset | Additional offset to give the location, or use in preference to the bone |
![]() ![]() ![]() |
FVector | ThrustAxis | Up Axis of thrust. |
![]() ![]() ![]() |
EVehicleThrustType | ThrustType | Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
const Chaos::FSimpleThrustConfig & | GetPhysicsThrusterConfig
(
const UChaosVehicleMovementComponent& MovementComponent |
#todo:ControlAxes - X, Y, Z, or X & Y, etc |
![]() |
void | InitDefaults () |