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API > API/Plugins > API/Plugins/ChaosVehicles > API/Plugins/ChaosVehicles/FVehicleState > API/Plugins/ChaosVehicles/FVehicleState/CaptureState
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include | #include "ChaosVehicleMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp |
void CaptureState
(
const Chaos::FRigidBodyHandle_Internal * Handle,
float GravityZ,
float DeltaTime
)
Remarks
Cache some useful data at the start of the frame from Physics thread Particle Handle