| AerofoilType |
EVehicleAerofoilType |
Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| Area |
float |
Area of aerofoil surface [Meters Squared] - larger value creates more lift but also more drag. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| BoneName |
FName |
Bone name on mesh where aerofoil is centered. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| Camber |
float |
Camber of wing - leave as zero for a rudder - can be used to trim/level elevator for level flight |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| DragMultiplier |
float |
Cheat to control amount of drag independently from lift, a value of zero will offer no drag |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| LiftMultiplier |
float |
Cheat to control amount of lift independently from lift |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| MaxControlAngle |
float |
The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| Offset |
FVector |
Additional offset to give the aerofoil. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| StallAngle |
float |
|
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|
| UpAxis |
FVector |
Up Axis of aerofoil. |
ChaosVehicleMovementComponent.h |
- EditAnywhere
- Category=AerofoilSetup
|