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API > API/Plugins > API/Plugins/ChaosVehicles
Per Vehicle Output State from Physics Thread to Game Thread
| Name | FPhysicsVehicleOutput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h |
| Include Path | #include "ChaosVehicleManagerAsyncCallback.h" |
Syntax
struct FPhysicsVehicleOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsVehicleOutput() |
ChaosVehicleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentGear | int32 | ChaosVehicleManagerAsyncCallback.h | ||
| EngineRPM | float | ChaosVehicleManagerAsyncCallback.h | ||
| EngineTorque | float | ChaosVehicleManagerAsyncCallback.h | ||
| TargetGear | int32 | ChaosVehicleManagerAsyncCallback.h | ||
| TransmissionRPM | float | ChaosVehicleManagerAsyncCallback.h | ||
| TransmissionTorque | float | ChaosVehicleManagerAsyncCallback.h | ||
| Wheels | TArray< FWheelsOutput > | ChaosVehicleManagerAsyncCallback.h |